Friday, October 19, 2007
Parent Groups to Promote 'Good' TV Shows for Kids
By Ira Teinowitz
Published: October 16, 2007
WASHINGTON (AdAge.com) -- Publicizing good shows rather than ripping bad ones is the best way to improve TV for children. That's the verdict of a coalition of groups including the National PTA and the National Education Association, which are unveiling a Smart Television Alliance to tout better programming to parents, caregivers and advertisers.
"Much of children's television stinks," Susan Scanlan, chair of the National Council of Women's Organizations, said at a press conference today. "We don't need a poll to learn that children have all-too-easy access to violent, indecent, inappropriate or just plain stupid TV programming."
She said aim is to increase ratings and advertiser support for better shows. The urging will come in a twice-a-month newsletter and a website that members of the groups can access. The website, smarttelevisionalliance.org, won't rate shows itself but will list shows recommended by child experts. Ms. Scanlan said the alliance, which is being formed with funding from TiVo, may meet with networks, advertisers and program providers.
"Rather than sit back and wait and wait for something to change, [the alliance] is going to change children's television ourselves," Ms. Scanlan said.
Not enough
National PTA CEO Warlene Gary said the media industry hasn't done enough on its own. "Those in the television industry have had years to provide parents and families with the tools they require and deserve," she said. "Unfortunately these efforts have fallen far short of even basic needs. The PTA was intimately involved with the negotiations that created the television rating system. We had high hopes for it, but those hopes have not been realized."
NEA President Reg Weaver said teachers, too, have been eyeing children's TV. "We have long been concerned about the impact of television, particularly violent television on children," he said. "Studies show that average child spends about 900 hours in the classroom during the course of a school year but 1,023 hours in front of a TV. Think about the level of violence to which they are frequently exposed. Thousands of studies have been conducted on children, television and violence, and according to a majority, kids who watch violent programming are more likely to exhibit aggressive behavior."
Other groups in the alliance include the Afterschool Alliance, the Association of Jewish Family and Children's Agencies, the Coalition for Quality Children's Media, Kids First, Common Sense Media, the Parents' Choice Foundation and the YWCA.
An alliance official said one reason for the positive focus was a fear that bashing programs could be counterproductive, potentially making "bad" programs more appealing to kids.
http://adage.com/mediaworks/article?article_id=121203
Friday, October 12, 2007
Ad dollars flood Web, but will they go far enough?
By Paul Thomasch Fri Oct 12, 12:42 PM ET
NEW YORK (Reuters) - Companies will spend a record $31 billion this year to advertise everything from toothpaste to home loans on the Internet, supporting countless news sites, social networks, video exchanges and blogs.
But some media veterans worry that expectations for online advertising may be getting out-sized.
Increasingly, they say, too much media depends on advertising as the only source of revenue. With new players from software makers to cable operators also trying to cash in, the dollars simply may not stretch far enough.
"I'm getting to the point where I feel like every answer to every business development pitch is 'We're going to be advertiser supported'," said Beth Comstock, president of Integrated Media at NBC Universal, which this year set up a fund to invest in media and digital companies.
"It's just not going to be possible," she said at a recent advertising conference. "There are not going to be enough advertising dollars in the marketplace. No matter how clever we are, no matter what the format is."
NBC Universal's television networks, cable channels and Web sites compete for advertising dollars with everything from niche blogs to big media peers like Time Warner Inc (TWX.N) and Walt Disney Co (DIS.N). In addition fast-growing Internet companies like Google Inc (GOOG.O) are snatching up advertising budgets.
But new rivals are entering the market. Comcast Corp. (CMCSA.O), the largest U.S. cable operator, expects at least $1 billion in online advertising in the next five to six years.
Verizon Communications (VZ.N) and AT&T (T.N) are looking at advertising opportunities on their video and wireless services, while startups like social network Facebook are seen as a new frontier for Web marketing.
Even Microsoft Corp (MSFT.O) has made a bold move into advertising with its purchase of Web marketing firm aQuantive.
THE MONEY FLOW
Until recently, the focus was squarely on how much money is moving into online advertising, rather than whether too many companies are making a grab for it.
There is little doubt today that a hefty portion of advertising dollars will shift to the Internet from TV, radio, print and elsewhere in the coming years. ZenithOptimedia forecasts that online ads worldwide will rise 28 percent in 2007, while the rest of the market grows at 3.7 percent.
Next year, ZenithOptimedia forecasts it to rise by 21 percent, and climb another 13 percent to $43 billion in 2009.
At that point, Web advertising would represent almost 10 percent of the $495 billion spent on advertising worldwide -- yet would trail spending on newspapers, magazines, and TV.
"There are billion of dollars that can still move," said Craig Lambert, Chief Digital Director of Colangelo, an integrated marketing agency based in Darien, Connecticut.
"Is there enough money flowing to support the businesses out there? I'd guess there is, just because there's so much money that has always been spent on TV and print," he added.
BIG SITES GET BIG DOLLARS
Others also take the position that there should be sufficient advertising money to spread around.
Jeff Brooks, Chief Executive of digital and direct marketing agency Euro RSCG 4D, sees a "huge gap" between the amount of time people spend on digital media and the amount of advertising money it attracts.
"The thrust of ad spending online, while dramatic in its growth quarter over quarter, still represents a disproportionately small percentage of total advertising dollars," he said.
The catch, according to some, is that much of the money flowing toward the Internet is concentrated on a few dozen of the most popular sites. That has left smaller, less well-known sites at a severe disadvantage when it comes to attracting advertising money and surviving.
In the United States, the top 50 Web sites accounted for more than 90 percent of the revenue from online ads in the first half of 2007, according to the Interactive Advertising Bureau and PricewaterhouseCoopers. The top 10 sites accounted for 70 percent of the revenue.
All the while, the number of Web sites continues to grow, creating more competition for audiences -- and advertisers -- who can also choose among video games, movies, TV, portable music and every other type of media entertainment.
"It's not like the old days, when it was 'if you build it, they will come,"' said Jonathan Sackett, Chief Digital Officer at Arnold Worldwide, a Boston-based advertising agency. "Now if you build it, they probably won't."
One alternative for Web sites would be to bank on subscriptions rather than advertising revenue, but few existing outlets have been successful with that model.
The reason is that unless the site offers extraordinary content, people simply refuse to pay for it, said Mark Miller, president of RMG Connect, an advertising and marketing agency.
"If Warren Buffett wanted to put out his own subscription newsletter online, well, I'm sure he'd get a bucketful of people to subscribe to it," Miller said.
http://news.yahoo.com/s/nm/20071012/tc_nm/advertising_web_dc_1
Thursday, September 6, 2007
Article: Movie downloads: Digital will generate valuable incremental revenue for the movie business
For some hardware manufacturers, selling digital movies will be used as a marketing tool to sell devices. In this highly competitive climate, the Studios are able to cash in and command high margins: Screen Digest's analysis reveals that the Studio wholesale price on movie downloads to service providers ranges from 70% to 105% of consumer price on the latest new film releases. As such, for service providers, movie downloads will become a low-margin and potentially loss-making endeavour, and only those service providers who have a strong hardware proposition and are able to absorb the cost, such as Apple, Microsoft or Sony, are likely to succeed.
According to Screen Digest, the online digital movies segment will constitute 3 per cent of all movie home entertainment revenues in the US and W Europe by 2011. This may be smaller than some observers were expecting, but is still a significant market and will bring much needed incremental revenue to the movie business as DVD growth falls away. Arash Amel, Senior Analyst and author of the report says "At Screen Digest we have re-evaluated our 2006 forecasts of the digital movie market value in response to consumer reaction to existing services. It is becoming increasingly apparent that people want to watch films they've downloaded on their large screen TVs and home entertainment systems. To do that, they need a new device, such as an Apple TV, an Xbox, a PS3 or a plain old media extender, which can link their broadband connection to the TV set. At present, there simply isn't adequate penetration of these devices – and the idea that people will en masse watch a two or three-hour movie on the PC just isn't realistic. It will take time to reach a wider market penetration with these new devices, and we believe that this will start to become more main stream beyond 2011.
In the competitive analysis section of the report, the different strategies and tactics employed by the Studios for exploiting digital movie content are compared. Unlike the introduction of the DVD, where the Studios agreed a single format and approximate business model, digital is being handled very differently. Every Studio has its own view and approach to this new era, resulting in the development of a fragmented market, which will undoubtedly hinder the future development of digital.For example, some Studios are likely to adopt a 'day and date' strategy for film release, making content available across all platforms on the same day, from the physical DVD to online downloads. Others will continue with different release dates depending on the delivery medium. As Amel concludes "How the Studios react is crucial. It's a delicate balancing act between maintaining their relationships with their highly important DVD customer base – the powerful retailers like Walmart and Tesco – whilst meeting growing consumer demand for immediate online downloads."
For more information please contact:
Screen Digest:
Fay Hamilton
PR Manager
Tel: +44 (0) 20 7424 2847
fay.hamilton@screendigest.com
Media enquiries:
Lucy Green
Tel: +44 (0) 7817 698366
lgreen@greenfieldscommunications.com
About this research
The data in this press release is taken from Screen Digest's latest report 'Online Movie Strategies: Competitive Review and Market Outlook'. The report focuses on the online distribution of digital movies in W Europe and the US, and contains detailed analysis of the strategies of the major Hollywood Studios. Comprehensive data includes consumer spending on movie downloading, as well as trade level revenues generated by content owners, together with the value of the total movie home entertainment market. The report also details the penetration of technology: including broadband connectivity, portable video device data and in-home broadband-enabled entertainment device forecast. The company profiles section of the report presents key details on eight Hollywood Studios, including the size of libraries prepared for digital distribution and a comprehensive benchmarking of service deals struck in the US and W Europe.
About Screen Digest - Global media intelligence
Screen Digest is the pre-eminent firm of industry analysts covering the global media markets. We employ a team of 30 specialist analysts covering television, broadband, mobile, home entertainment, cinema and gaming. Our online services and reports provide the information and analysis that hundreds of media companies worldwide base their decisions on.
To find out more, please contact Screen Digest sales/sales@screendigest.com
Tel: +44 (0) 20 7424 2820. www.screendigest.com
http://www.screendigest.com/reports/07onlinemoviestrat/press_releases_04_09_2007/view.html
Article: Cartoon Network New Media Invites Kids to Rule After School with Master Control
Just in time to take some of the sting out of back-to-school season, Cartoon Network New Media launches the 15-week first season of Master Control on Sept. 24. Master Control is an unprecedented multiplatform initiative that gives kids control over the after-school time block on Cartoon Network and builds an engaging fan network online at CartoonNetwork.com.
As Master Control kicks off, fans can visit CartoonNetwork.com and join one of three Master Control teams. Team members can vote online for which Cartoon Network show they’d like to see air Monday through Thursday in the 5:30 p.m. program slot. The team that casts the most votes each Friday decides the entire 4:00 p.m. to 6:00 p.m. programming block for that day (all times are ET, PT).
“We are committed to delivering multiplatform activities that will spark engagement and empowerment for the Cartoon Network audience,” said Paul Condolora, senior vice president and general manager of Cartoon Network New Media. “Master Control does that and offers a Cartoon Network twist to online voting for television programming.”
Master Control teams will have home pages that serve as virtual clubhouses with themed logos in addition to branding that will carry through to network promotions and on-air bumpers.
At launch, kids can choose to join one of three Master Control teams, switching allegiances as they like throughout the season. In the spirit of fun and over-the-top adventure, the teams are:
Shadowmark: Stealthy and mysterious, Shadowmark achieves its goals by any means necessary.
Vikinators: Fiercely competitive warriors, the Vikinators never back down.
Blastadons: Elite warlocks by birthright, Blastadons wield powerful and ancient magic.
“The team home pages will serve as a rallying point for members,” said Art Roche, Cartoon Network New Media creative director. “We think kids will love the interactive element of competing against other teams. Fans really will control the destiny of everything, working together to beat their opponents from week to week.”
As the Master Control season progresses, Cartoon Network will roll out more team-themed activities and extras, culminating in a tournament-play round, the winner of which gains even more days of control over the network lineup.
About Cartoon Network New Media
Cartoon Network New Media is responsible for the production of Cartoon Network’s popular Web sites, which include CartoonNetwork.com, ToonamiJetstream.com, Awesomehouseparty.com and CartoonNetworkYa.com (the Spanish-language site for kids). These sites are some of the most popular entertainment sites in the world for kids, currently attracting an average of more than 6 million unique users each month in the U.S. (Nielsen//NetRatings). The top attraction is their roster of games, which drew more than 2 billion game plays in 2006. In addition, Cartoon Network New Media is the creative force behind Cartoon Network’s video-on-demand offerings, interactive TV and mobile offerings, which include partnerships with such major carriers as Sprint, Cingular and Verizon.
About Cartoon Network
Cartoon Network (CartoonNetwork.com), currently seen in more than 91 million U.S. homes and 160 countries around the world, is Turner Broadcasting System, Inc.’s ad-supported cable service offering the best in original, acquired and classic animated entertainment for kids and families. Overnight from 11 p.m. to 6 a.m. Monday through Saturday and 10 p.m. to 6 a.m. Sunday (ET, PT), Cartoon Network shares its channel space with Adult Swim, a late-night destination showcasing original and acquired animation for young adults 18-34.
Turner Broadcasting System, Inc., a Time Warner company, is a major producer of news and entertainment product around the world and the leading provider of programming for the basic cable industry.
CONTACTS:
Jessica Wolf MPRM Public Relations (323) 933-3399 JWolf@mprm.com
Tim DeClaire Cartoon Network (404) 575-9283 tim.declaire@turner.com
http://www.turnerinfo.com/newsitem.aspx?P=CARTOON&CID01=61c020bb-e491-44c3-838c-31f94231020f
Article: Is Vudu the iPod of for-Pay Internet Video?
Oh wait, they are.
Call me crazy, but I think for-pay video on the Internet has a future as well. Sure, the majority of TV shows, user-generated content and all sorts of other video will mainly be paid for using ads, but there are some types of content for which consumers will pull out their credit cards. And I’m not just talking porn and Major League Baseball.
Where I think the pay market has a particularly bright future is the movie business. After all, we all love movies, and we love watching them in our homes — regardless of how they’re delivered. And movies that get released to home video aren’t about to show up on any ad-supported streaming sites anytime soon, at least not legally.
So what will it take for the for-pay Internet video market to take off? Simply put, when it gets its iPod.
The Internet video market today is much like the digital music market pre-iPod, with lots of solutions, services, and software, none of which work particularly well together where it matters most – the delivery device. What the Internet video market needs, then, is a device that looks at home next to the TV, outputs at DVD- and eventually HD-quality, and works without headache.
Maybe it will be Apple TV. But it won’t be with this version, because for all of the advances it has brought to the connected entertainment market, this product currently has some key shortcomings, most notably the absence of both direct download and an option to rent.
So who will bring the for-pay Internet market its iPod moment? So far the most eligible product I’ve seen comes from Vudu. (Our original post on Vudu.) The box, which the Santa Clara, Calif.-based company loaned me to tinker with over the past week, does most of what I consider necessary to bring Internet video to TV in an almost entirely pain-free fashion:
* Instant, or nearly instant, streaming of movies
* A wide catalog of movies across all major studios, with enough of a back catalog to make things interesting
* The ability to rent or own
* Easy network and video connection setups
* Intuitive and engaging user interface
I started using the Xbox 360 Video Marketplace when it came out, but stopped using it after I’d downloaded the only three or four movies in the service’s small library in which I had any interest. I also found I would get bored waiting for the movie to download, something Vudu avoids by nearly instant streaming.
It’s this instant-watch capability that had me most intrigued. The folks at Vudu told me that their technology to enable streaming is based on P2P, and while I have yet to connect with their CTO to talk about the specifics, I was and still am a little skeptical about the ability to do instant streaming using P2P. But, whatever they are using, be it a CDN, P2P or pop cans and string, I found that over the course of the last week I’ve been able to select and watch shows nearly instantaneously. At times I was told my Comcast connection wasn’t fast enough (the user guide told me I needed a consistent 1.7 Mbps connection), but then within ten minutes or so it would say it was ready to watch the show. Other times it has allowed me to watch the show instantly, and the quality has been DVD quality (they say they will be rolling out HD in the future).
Vudu has yet to roll out their box at retail, and I’ll be watching very closely to see whether — once they’re in wide release — these boxes all work as well as the one I’ve been using this past week. As we all know, new services tend to have performance issues once mass rollouts happen, as we saw with Joost’s entry into wider beta. And even with the smoothness of the service’s performance, I still have problems with pretty much all Internet VOD service limited usage rights – including Vudu’s. (Why, oh why, can we only have 24 hours to watch a movie once we start it – doesn’t anyone in Hollywood fall asleep watching movies?).
For now, I’m sticking with my belief that Internet pay VOD will eventually take off, and with the release of Vudu, that could happen sooner than later.
Mike Wolf is the Director of Digital Home Research for ABI Research (www.abiresearch.com) and writes about Internet Video and other topics. He also blogs occasionally between report deadlines on Internet TV and other topics here.
http://newteevee.com/2007/09/05/is-vudu%e2%80%99s-the-ipod-of-for-pay-internet-video/#more-1996
Article: French toon export sales down
French animation distributors experienced significant sales drops in the UK (down 32.6%) and North America (37.6%), in particular. Latin America proved to be a bright light, with animation exports to the region shooting up by 21.6% last year. In general, TV France's year-end report cites stiff competition in the global sector as the chief reason for the downturn.
French co-productions didn't fare much better. The value of French-initiated animation co-pros dropped by 18.8%, while foreign investment in French animation was down 48.6%. However, French-majority co-pros were up by 30.4%, boosted by new financing options including regional subsidies and tax credits. In all, animation co-pros accounted for 423 hours of programming last year, bringing in US$20 million in foreign capital.
http://www.kidscreen.com/articles/daily/20070906/french.html
Thursday, August 30, 2007
Article: Jetix launches on-demand channel in Singapore
Walt Disney Television International has launched the first Jetix-branded subscription VOD service in Asia. Kids in Singapore will get a chance to order up content on IPTV SingTel's brand new digital cable mio TV service.
Aimed at kids six to 14, the service will offer series such as W.I.T.C.H., Get Ed, Super Robot Monkey Team Hyper Force Go and A.T.O.M.. All in, 20 hours of Jetix content will be available on the channel at any given time, with 25% of it being refreshed monthly.
The mio TV Rent-A-Pack nine-channel offering that includes Jetix will cost subscribers US$4.20 per month.
http://www.kidscreen.com/articles/daily/20070830/singapore.html
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